Hi every one here at Polycount My name is Noe Serrano this is my first post ever! at polycount of course. For me first prop I am going to work on a Nissan forklift for about two weeks on it. This is the progress in a week. Critiques are always welcomes :)
Hi. I'm sorry maybe the forum already has an answer to this question, but I did not find the right one. Baked normals look very good in the Marmoset, but not when I import to C4D. I have tried many different settings. I also tried to import maps with the 3d object (looks better, but the object is triangulared) I would be…
Two days into trying to built my first scene in udk, and it's already driving me to madness! Welcome to UDK, me. Importing this small modular asset into udk, looks fine in max with AO and Normal bakes applied: Some of the scene blocked out in max, you can see its the little segment of the horizontal beam that sits directly…
http://www.imageworks.com/video/spiderman3_1.html http://www.imageworks.com/video/spiderman3_2.html http://www.imageworks.com/video/spiderman3_3.html There's 9 files I think, rename the link up to 3_9
Hey there, I am going to make a small new environment and have a couple of questions. I am attaching an image that i am using as a base. Well, First. i am curious about how much to tile. For example, would you tile a stone texture for the walls and then put some broken stone decals on top? And my second big question. In…
What are the dimensions of your room? I'm not familiar with Toolbag, but sometimes lighting parameters are tied to real-world scale values, so if your scene is wildly different than realistic values, this can break calculations.
I have a student programmer about to graduated with a computer science degree looking to get in the game industry. I'm an artist, so I don't really know where to direct this guy, any help would be huge. Polycount is a place where I got my start so I know this is a great community to ask.
I'm running into a problem where whenever I add the metallic map that I baked out of Substance Painter, it's messing up the color of my object, making it WAY too bright. It's supposed to be a black object, and it turns somewhat silvery. I only just began with Marmoset today, and I'm following the "getting to know marmoset"…