I'm running into a problem where whenever I add the metallic map that I baked out of Substance Painter, it's messing up the color of my object, making it WAY too bright. It's supposed to be a black object, and it turns somewhat silvery.
I only just began with Marmoset today, and I'm following the "getting to know marmoset" tutorials on their youtube channel.
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You can use the Unreal Engine 4 preset from the preset dropdown too, as that has everything set up for the typical metalness workflow.