renderhjs: can you be more specific? what model are you referring to? wrong in what sense? The human fella with the armor has seen better days. I pulled the human form out of a old project. I had to adjust him in Modo before he was ready for zbrush again. In the process of moving him back to zbrush i lost a lot of detail.…
i love them man ! really great concepts , i like the first character, althou i dont know how he could move with all that armour, but i guess hes VERY strong :P but damn.....thats a nice armor design...the pistol, the vehicles, simply 5 stars man !!! I can see why u work at epic
Hi everyone, I've been working in the game industry for one year and a half. Now the game has shipped, I'd like to share some of the work I did with you. :-) This is a light human female light armor called Profane. Our character lead Aaron Cober created the face and body. Hair is created by Youngji Lee. I modeled and…
Hello! First time posting on here, wanted to get some feedback on my sculpt so far. This is the concept! Very cool by ToothWu Here is the sculpt so far Currently unhappy with arm armor bits, Armor detailing in general if anyone has any tips on how to cleanly detail the armor. Workflow rn is Z modeler, apply dynamic sub d,…
Stunning improvement sir! The hair swoosh in the bangs is still a little strong IMO. What haikai said a while back is more in line with drawing the eye to the character's face rather than her hair. I think you could use a little bit more shadow under her shirt to help show the belly and give the cloth a bit more pop. I had…
My 1st time try concept with zbrush (this is my big mistake, really need sketch in paper first, if you dont have enought experience it will be disaster to doing on 3d alone). The result is not good as a expect (because of dealine so i cant modify lowpoly version better ). BTW it was so fun to try hardsurface, i got a lot…
Maybe you could look at games with dynamic and bulky characters like Darksiders. Well generally we don't really see the armor stretching or interpenetrations because the action is fast, but I remember for exemple in Dragon Age, when some characters talked, their head were just going through the armor and it really sucks,…
This is my first draft for the body. The weapons I more or less have them figured out on my head but the armor isn't I want it to have pieces of the in-game dragons but the dragonslayer skins don't have them. I'm not sure if I should add more skin-like elements similar to the dragons or have more armour/metallic things.…
current gen games do lots of texture space re-use, but people do try to avoid having obvious seams down the middle of things. Personally if you were talking about character armour i would give the chest plate all its own UVs, than share texture space for the armor on the arms, and other areas where you can re-use with out…