Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
It seems that I cannot activate the evaluation period, this is funny :D Substance report me this message when I try to click on "Evaluate this product" To be more clear, here's a picture: I tried to disable Windows firewall to see if there was a problem with it blocking the software (even if it was set to Allow…
A friend of mine showed me this gem. It's not from a site that I would imagine Polycounters resource normally, but those with compositing/editing experience have likely been here before. Anyway; It's an insightful vid that covers important topics for anyone who's a professional in the entertainment industry, or otherwise.…
Cloudnine Interactive needs an experienced Blueprint coder for a small job. You must have above beginner level skills and be able to communicate via Discord. Prefer to have someone within the USA but will consider others that have a decent overlapping time zone. The assignment would be to polish some AI code. Please…
e.g. I want to tile my color map x20 and my normal map at x30, and have those values exposed so I can adjust them in Unity Just diving into SD so I apologize if this is super simple Thanks
Hey ! I'm currently trying to recreate a shot that I took irl, my goal is to compare the Arnorld renderer to Unreal Engine. To do that I need the two final renders to be axactly the same when in comes to coordinates. Same camera angle, distance relative to origin, settings. How would you go about doing something like that…
http://www.bethblog.com/2013/02/08/rage-tool-kit-available-today-on-steam/ I know I'll be making cool stuff at home. http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2013/02/RAGE%20Tool%20Kit%20Welcome.pdf So excited!