Here is a small update from the Character above, Thank you all for the Feedback, I tried to apply it and that's my current progress. I changed the major body proportions, tried to get rid of smaller details, added more chamfers to the edges and polished the Hair. (along with other small changes) If any of those points I…
This is an old thread I know, but I want to add to it as it is a great idea of a scene. Would love to se a remake of this with current technology. The scene looks very promessing, great job especially on the details. I had a darkroom a few years ago and was very active (nerdy) about how to develop and such. I would…
We need artists who knows the rules of how to model 3D printable miniatures in high quality. Send us your portfolio and experience with 3D printing and miniature modeling: hello@r3dcreative.com
Hi all, I'm Percy from Half Human Games (Dwerve). We're looking for a pixel artist and an animator (preferably skilled in PixelOver) to do paid part-time work on an unannounced action strategy game tentatively titled "Siegecaster" set to release Q4 2024. The game combines top-down shooter and tower defense mechanics with…
if you look up how to duplicate along a curve in maya you will see there is no simple dedicated method even in 2024. The go-to method still seems to be MASH. MASH is good because it gives you all the flexibility you could want, however it is a chore to setup and has a ton of disjointed parameters you have to tinker with.…
I am struggling with warp projection gizmo. it's inconvenient as hell and always blurry . Does anyone know an easy way to fit projection like UVMap modifier in 3dmax? I hope I may missed it somewhere.
Day 30 Here's just a reminder where we started And here's today's re-visit of the first piece Reference: https://www.artstation.com/artwork/Ny0GxD by Alina Dikareva This has been a fun, exhausting challenge for me but I am so happy I pulled through even if I had a few pushed days. If someone ends up reading this thank you…
A short description. A hard surface practice that grew out of a simple blockout doodle. There were two goals in mind. Firstly, explore ways to add tertiary details to the polymodeling workflow. Secondly, make the modeling process more streamlined and welcoming for design adjustments. The third goal was to relax after work…
Weta - WAR IS OVER, won an Oscar, made in the Unreal Engine Trailer https://www.youtube.com/watch?v=tcvoi_s6jY8&t=26s Oscar https://www.youtube.com/watch?v=7x2j-HI-QQM Break down https://www.youtube.com/watch?v=gsTx3g3EI7E
Hi! My name is Sergio Strano. I'm currently available for freelance work and full-time work. I'm skilled at illustration, Character Design, Concept Art. Portfolio: https://www.artstation.com/sergio_strano Email: sergio.strano.013@gmail.com You can questions at any time through my email. Thank you.