At this point I'll maybe once every 2 weeks ask AI "What does this code do?" or to do brain dead text processing tasks like "rewrite this lengthy recipe to remove fluff", and I often use AI transcribed text, but not much else. Also, the AI added to UE5 is a dumb chatbot, you're better off using Google Gemini or ChatGPT.
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
Hello, im a beginner in 3D and im having a lot of troubles dealing with uv's, retopo and baking in Substance painter that i dont know how to fix it, i already saw many videos about low poly to high poly and the guys made it easy, but when i try to do the same i can't. Below im showing two cases and im asking for help and…
Hey, I'm looking for a character artist and an animator for a small VR project. It's beneficial but not mandatory to know both disciplines. The project is created using UE4, so must know how to work with it. The theme is realistic, there will be a need for 2 main characters and 4 additional to make a crowd out of them, so…
I have started planning a texture layout for a building, and I am aiming to keep texture lookups (and thus draw calls) as low as I can, with horizontally tiling textures. For my needs right now, I have 2 1024*1024 textures, one with a tiling wall section and one with a bunch of different paneling & trim pieces (think sci…
You know, I think I might have be weighting and constraining helper bones backwards. Sooo. When you have a biped, and instead of having extra useless bones, you only add 1 or 2 twists and weight the twist and the main bone (versus just the twists). Does most of the twist's weighting take place at the beggining or end of…
I feel like this is supposed to be a really straight forward procedure. What are the conditions in order for this to work? I'm just doing in Maya 2017: 1.select UV of the UV I want to merge with context menu > UV > drag and select all UV vertices in UV editor 2.select "UV Sets" at the second to last menu option in UV…
I haven't seen much of any discussion on WebGL. It's now available in Chrome 9, with Firefox and Safari gearing up to officially support it in their next point releases, so probably in a couple months. Curious if anyone is excited or experimenting yet? It would be pretty awesome to show your actual model for a critique on…
Hi Folks [ame] http://www.youtube.com/watch?v=JICKM_r_0Kc[/ame] I'm more of a Max 'tweaker', certainly not yet a Max 'modeller', so I'm not quite sure about how to describe my issue, but some polygons on a slightly-curved surface have gone askew. This is not my model, it's someone else's that I am modding to fit my…
im having weird problem when using xnormals. i've done some polypaint in zbrush so i wanted to use the polypaint and bake it into a lower poly object. though the thing is the low poly is one entire mesh and the polypainted objects are 2 subtools in zbrush. i use PUV tiles, and export the 2 subtools with their texture from…