I have a rect light behind the chess pieces. It's light bleeds through the pieces and the asset looks horrible. This issue goes away if I move my camera up close to the piece. I don't know how to fix this. Please help! Here are the light settings.
hello. My name is Barnard and I am preparing to become a modeler in Korea. After searching for the answer, I arrived here. While modeling a Star Wars blaster, I encountered a problem with the scope mount. This is where the problem occurred. The cylinder shape is not sharp and distortion occurs near the protrusion. I racked…
Hi all, I wanted to get some advice here because I feel I may be missing some fundamental knowledge of UDIMS, hah. So I have a creature modeled in Zbrush that will be used for a film. I mapped it with 10 UDIMS in maya before starting my texture work in Zbrush. As a test, I duplicated the model and made a single UV tile…
Mine has to be this, https://www.youtube.com/watch?v=v1HCGLd_IAc Really groundbreaking and the developers seem very passionate. Its refreshing to see innovation stand out.
Job Description: We are seeking a highly skilled and creative 3D Clothing Designer and Animator to join our freelance team on an exciting project for a high-profile celebrity fashion model and a renowned designer. This is a unique opportunity for someone passionate about fashion design and animation to showcase their…
Get the addon https://ryh1113.gumroad.com/l/watercolor-renderer https://blendermarket.com/products/watercolor-renderer Watercolor renderer What's Watercolor Renderer, as its name implies, this is a real-time watercolor renderer, which let artist direct how to watercolor style should be. How artist control the watercolor…
Thank you very much guys! This is the cover art I've created for the game, it is adapted to different aspect ratios to use it in different contexts on the various platforms. I created the logos and the character models as well as some environment props. Matjaž Lamut skined and posed the characters, the rest of environment…
Here is a small update from the Character above, Thank you all for the Feedback, I tried to apply it and that's my current progress. I changed the major body proportions, tried to get rid of smaller details, added more chamfers to the edges and polished the Hair. (along with other small changes) If any of those points I…