Reviving this quite important thread, since I've had some problems with choosing the most optimal t-pose. These things concern me: - the importance of the anatomy on the armpit - polygonal angle on the armpit for normal map baking - humeroscapular rhythm (the movement of clavicles, scapulas and muscles related to the…
Hello TheDust and Welcome to Polycount! What you have here is a good start, first off I'd like to say that your rendition of the warehouse could use a little more color in it. Wether it be small tints in the current textures or the lighting or whatever because at the moment it feels dead. Second thing is the floor, it is a…
I'm developing a series of near-future guns. I'll be posting all the progress on them here in this thread for ease and simplicity. I designed the concept myself with two mag versions, first being the extended mag. Any crits would be greatly appreciated. I should note that I will do a once-over for proper edge thickness as…
This character is still a work in progress, and I'd love feedback. It is intended for a small scene using hand painted assets. I haven't created too many of these sorts of textures before, so it has been lots of fun. the character is sitting at 1675 triangles including the weapon props. I ended up going with three texture…
Did this little fella over the last two days (about 2h high, 1h low, 1h unwrap, 1h messing with projection and baking...did the textures today...about 2-3h...methinks)...he's gotten a bit old :poly121: (1756 faces...could use some c&c...mainly on the textures, but the model is open for improvement, too) I think I am going…
This is sorta general for all areas.. If you aren't going to reply to emails, don't give out the business card to random people interested in your company. It's just rude to do that. You could have been honest during the conversation and said you preferred not to give it out. You otherwise come off as another two face sell…
Hey guys! It's my first Riot art contest and I'm suuuper excited! I'm going to be working on two submissions (this is the first of them)!! I thought it might be fun to have an albino python cass just chilling in the jungle waiting for her next prey so yeah!! I'll be posting progress pretty soon! Anyway Good luck to…
Huge congratulations this time around to the 2nd Place winners for the Brawl Contest. Lot's of hard work and creativity went in to them and its paid off quite well! Congratulations you two! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they…
I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…
not quite correct...they are two seperate issues... the cage thing is so that the normal and the offset created by the normal map are sampling the same part of the bake... the hard edge with no uv split is creating a seam will happen no matter the cage, as textures filter IE a pixel is a point that is blended to the next…