So, it did go well according to plan! There is quite a lot of empty UV space left from the fact the catsuit takes fringes of the UDIMS, so I guess I’ll use that space for the props. The sculpt of the catsuit needs more iteration, it’s not smoothed enough to my taste and it feels crumbly whereas I’d like it to feel smoother…
Hello, I am not sure if I can post multiple areas but would love to know the answer soon. I am relatively new to the 3D art world and want to present my 3D props like professionals. I came along this site that showed off mulitple props at different angles on the same page but making it look seemless. I was wondering how…
hello to all. I am a 3D environment and props artist here for freelancing. Skiils: low and high props modeling. good command on sandbox2. UVing and texturing both organic and inorganic. my work http://www.game-artist.net/forums/finished-projects/11493-unpredictable-crysis-mod.html my showreel [ame]…
Hey guys.. Posted this over at the GA forums. Thought I'd post here as well. Been hammering at this for ahwhile and getting close to the finish line. Props to Arsh for the basemesh.. he provided here many a moon ago. Also big props to Pior for inspiring me to do Snake as I was impressed with his MGS 3 version. latest old…
Hey everyone I made this Dzong Chorten (can be found in Far Cry 4) and I tried Substance painter for the first time. But I have no idea what am I doing in Substance Painter, especialy while painting environment props. So I am looking for some feedback on the texture. (Damn, environment textures are 1000x harder than metal…
Hi there, We need an prop modeler/texture artist. Your role will be to create additional props that will be used in-game. As for the style and additional info check out the link below. As for all other info is concerned please send me an email so we can talk. The position is curently not paid but might be in the very near…
We're creating a semi-large-ish sandbox game and the topic of Normal maps has come up. Props be normal mapped as a general rule? What exceptions if any? If normal maps should be used, what resolution would you recommend? Also, what about Parallax Mapping and all that new stuff? The player is meant to be able to build,…
Hello All, Prop Garden is A small independent game art company. Located in Metro Detroit we offer game art services. Modeling Rigging Characters Animation Environment creations and more! We are very affordable and would love to hear about your needs for your project. We are very Indie friendly. Company…
Hello all! Recently a few buds and I have decided to collaborate to make a cool game together. Our drafts include ideas of a 3D detective game, but nothing's set in stone yet. You could be a part of that. We want you to be a part of that. We want to build a team where everyone's opinion matters, in the end, to paint the…
CORE TEAM Adrian Cota - Lead Environment Artist / Level Designer / Tech Art MJ Clemente - Character Artist / Environment Art / Foliage Art Diego Mota - Creature Artist / Creature Concept / Lighting Artist Sergio Santos - Tech Artist / Character Concept / Prop Art Wenlong Yu - FX Artist / Props / Environment Art FREELANCE…