I've been using 3DCoat for about 13 years and ZBrush for about 20. I enjoy both thoroughly and believe that they have their strengths and weaknesses. ZBrush is the industry standard as most will agree. Go to any studio and there it is. Knowing it makes you more employable. Its ability to handle models with obscene poly…
Have any of you ever heard of a man named Luke Ahearn? I can't mention why, but his name came up where I work recently. SUPPOSEDLY he worked at the MOVES institute on America's Army, among other games for other places, and wrote some books on game art. These are his supposed credentials:…
Latest: [Original] Decided to take part in the Quixel #scifiathlon2016 contest. I didn't have a model and have wanted to do a lightsaber for some time. So I figured I would do a dirty / dusty version of Luke's saber from ESB. I am almost finished with the high poly and am leaving a few of the details to do with quixel…
I'm trying to figure out how to accomplish the "physics" effect found on certain items, for e.g Dazzles rings on his staff, how they move around on there own as a reaction to the staff moving. I want to create a staff with long feathers that move as if it would in real life. I have downloaded and imported Dazzles staff to…
I haven't baked anything in 3DSMax for quite a while and I'm running into an issue when baking a LightingMap (AO) using light tracer. The areas where the lowpoly and highpoly intersect creates additional AO/shadow and I was wondering if there's way to have max ignore the low and just bake the projected highs AO? You can…
This is my 2nd post on Polycount and I feel pretty unsure of myself BUT .. I'm in. I'm trying to get better at 3D modeling and a low poly challenge sounds like a good way to do that. I work best with goals in mind. I'm going to focus on creating a scene with Recognizers in it. I picked SCENE over VEHICLE since this should…
Going to be working on a throne room built in a successful Dwarven Mining complex. Inspired by Lord of the rings/Hobbit and I want lots of stairs because stairs are cool! It should also give me a few areas where substance Designer should excel over other programs and I am looking forward to exploring what it can do! Here…
This is the project that I'm currently working on! In the beginning, I was following an Arwen's drawing (Lord of the Rings) as concept art, but in the end, I decided to do it on my own. I'm also pushing it to a more Blizzard / Overwatch style. What I'm doing now is refining the hair and making some tweaks to it be more on…
thanks RomainD! :) Did some baking tests but didnt get a nice result yet, havent baked from one mesh to another many times and got a ton of things to figure out. Also tested how I'd make the grey lines on the glove. Still not properly placed though :) I cant tell what the material on the base of the glove is supposed to…