Hey, I'm trying to improve my skills in hand painted textures ! Pelase comments are welcome! My idea is create a set of elements for dungeons creation. Thanks !
Textured entirely in Substance Designer. Presented in Marmoset Toolbag. I used to love the 'Jade Sea' in Guild Wars, I'd always thought it was such a beautiful area; so I tried to recreate it in Substance Designer. Hope you enjoy! Link to Artstation: https://www.artstation.com/artwork/0XzkE5
High Level Texture Artist will be responsible for creating our materials for our 3D Environments/Objects as well as assisting with 2D animation cleanup, checking, and finalization for characters, objects and effects. This is a full time position for 9~ milestone months. Responsibilities * Assist 3D Artist and Level…
Hey guys Quickie this time, Just wondering the best method of starting off a rubble texture?? base colour - paint as much as possible - indervidural brick overlays and build it up. base colour -overlays straight off ? Cheers john
Hi again, So can anyone share how they texture (realistic) dirt, into cracks & crevices and such? Using plain brushes or photos or whatever voodoo you do. I can't seem to get that 'dusty-dirt' look... Examples: Thx-
What do you guys think? I had a lot of trouble with wrap 1, etc in zbrush so I just did a manual tile in PS. It's meant to be a realistic texture, but it turned out to be more of a hand painted style.
Hey Guys, i'm working on this chair here. (HP AND REF) But have no clue on where to start with the textures. Anybody care to guide me on what i should think of. Add a base color Then a generator to create those "woody" lines?
Hey all, I was just wondering if I could get some critiquing on this project. I'm just working on finishing it up. Mostly I'd like opinions on the texturing (intentionally left simple since I'm doing this more for showcasing topology) as well as the rendering etc. Also, the wireframe shot isn't smooth previewed since it…
Hi, I'm developing a table top wargame player (to play a tabletop miniatures game in 3d). I have a few models for Steve Jackson's Ogre that someone made for me, but they need to be textured. You can check out more info about it at my website. I could really use some help to keep this project rolling. http://www.c7games.com
These are some textures I worked on for the upcoming game 'Moonray'. Created in Substance Designer, rendered in Marmoset Toolbag. Hope you enjoy! Artstation: https://www.artstation.com/artwork/D5A5Yn