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Motorcycle rendering and texturing critique please.

polygon
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nexussim polygon

Hey all, I was just wondering if I could get some critiquing on this project. I'm just working on finishing it up. Mostly I'd like opinions on the texturing (intentionally left simple since I'm doing this more for showcasing topology) as well as the rendering etc. Also, the wireframe shot isn't smooth previewed since it shows the super dense version in render. Thank you!




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  • kanga
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    kanga quad damage

    If you plug motorcycle into the search over at artstation you will see loads of great examples. The model you made is pretty neat. To make it super just check out the stuff on the site I mentioned.

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