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Motorcycle rendering and texturing critique please.

polycounter lvl 2
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nexussim polycounter lvl 2

Hey all, I was just wondering if I could get some critiquing on this project. I'm just working on finishing it up. Mostly I'd like opinions on the texturing (intentionally left simple since I'm doing this more for showcasing topology) as well as the rendering etc. Also, the wireframe shot isn't smooth previewed since it shows the super dense version in render. Thank you!




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