Cool start. Anime characters tend to have pointier features, even when they have a little weight on them. I'd work on the chin, nose and jawline to reflect that a little more. Anime Eyes tend to be much larger as well and more angular. Even if this is a more Caucasian character, anime tends to show them with sharper points…
I think that your beauty shots are hurting it more than helping. It takes away from your character with it being too out of focus. I also think your textures can use another pass. The hair is bugging me because it seems like there is no texture on it at all and it looks unfinished moreso than stylized. The lack of shadows…
Apply Here! Summary Telltale Games is looking for a talented Senior Concept Artist to create detailed and accurate designs for characters including color and lighting. The ideal candidate should be able to adapt to any style (cartoony as well as stylized realism), and should have strong, independent creative skills!…
Hi people of polycount long time no see, Currently working on a character for a school assignment only it really feels like it's missing something, it's a mecha/organic suit, it should resemble it taking over the body,this would happen when she feels feelings, Would love feedback or maybe a paint over on how I can improve…
Hello, I am in search of a low cost low poly 3d character model to model about 1-3 characters where the 2d concept art will be provided. http://4.bp.blogspot.com/_fY2JOnjyJ88/Sx_nP_Zb04I/AAAAAAAAAA0/frZMdbwWan4/s1600-h/shots.gif that is an example of the concept art you will be provided and expected to model and map. My…
Greeting guys, I've been working on and off for a while on this Wargreymon X character from Digimon. It's my first 'finished' character done in next-gen (or current-gen?) workflow. Maybe made many error, but I can say I learned a lot from the process. Even though I said 'finished', some feedback would be awesome to help me…
I've been really struggling to grasp how to use bones in 3DS Max, I follow a tutorial and then right at the point where he started using IK it went over my head. I need to rig this simple character, it's going to be really basic, similar to a minecraft model where the leg, arms and torso are one single bone. Anyway I tried…
I'd like to ensure my portfolio characters are well suited for animation. If you're an animator looking for some models to work with, send me a message and maybe we can help each other out. I can provide a basic rig, but it's probably better if you can do that yourself. Models to animate will be a tiger and a multi-armed…
Hi. So I finally finished my first character and would like to get opinion on it. I know it's not highest quality character but please keep in mind this is the first time I managed to make poly-hair and baking maps (except for normals which I have done before) it has lots of polygons, (around 24,000) I'm still trying to…
You could do that, but it would be difficult to approximate the size of your UVs so that you'd get no stretching Also, one of the problems with modeling the character with the eyes open, is that if your lids are part of the head geometry, it's very difficult to get the lids to look good enough closed that they'd hold up to…