Hello, my name is Aleksi and I'm a finnish character artist and have previously worked at Remedy Entertainment here at Finland. I'm also currently looking for a new team to join so check my sig for my ArtStation if you are interested in hiring or otherwise interested in my work. Thanks :) This is a personal project that…
Hey polycounters, I wanted to show you the graduation project I created. It was the first time creating an environment in UDK, so the shaders etc are very simple and straightforward. The foliage and the particles in the scene are from UDK since I was only focussing on modular assets. The goal of this project was to set up…
I wanted to commit to an environment in UE4. I've started on it without much a concept which is bad but my whole goal is just to get to completion, nothing else. I've started on some modular pieces of the walk way, I think I'm going to have this be in some kind of maintenance room or just a simple hallway. I'm posting this…
Hi everyone, I am working on an environment piece at the moment and I am practicing modular pieces. I attached the gizmos in max to certain areas so it is easier to snap when rotating and such. The worst part is when I bring everything into udk and trying placing the meshes in the room, the gizmo is so far away it is…
This is my miniature-artdump from some DLC work I did for gears 3. Worked on the level the slab, mainly with remapping props and optimisation, aswell as creating the walls with vertexblendshader. Also did some other quick assets for other levels, like these modular lockers. Dont have any highpoly renders because I dont…
Hi here is my first semesters progress of my UE4 scene of a fighting stage redesign that was created for a university module. I decided to choose the extravagant underground scene from Tekken and my idea was to create a destroyed version of the environment for my redesign. I will be updating this forum post with my second…
Finally pulled Leshy out of the dark Some light to see him better. Sculpted all in Zbrush, was using Zbrush retopo for him and some 3DsMax. Texturing in Substance Painter with Zbrush base painting. Renderings are in Blender with Eevee. A lot of that stuff growing in his hair is actually modular and can be switched out.…
Hello, I'm creating a modular weapon build that features an optic with glass and I don't know how I should start. I've created a normal map that I'm satisfied with and am moving onto creating an occlusion map, but I don't know what I should do. I've created PBR textures before, but I've never made transparent materials and…
Thank you for being so thorough! I will take those environments away. You are right the ruins and the star seeker are far from good and I should cast them into oblivion until improved. I didn't really know how to work with modular environments at the time but put them in there anyway. Still don't though, but you know,…
Yeah, you are right. That's an interesting idea. But you shouldn’t detail weapons for the environment like if it was used for the character in an FPS game. But I think it would be better to have a complex environment in the portfolio which demonstrates skills on the different types of material and objects: stone…