Were looking for talented modelers with an ability to model detailed high-poly characters for next gen engine tech. Cinematic quality work needed with strong sense for detailing. Characters will require knowledge of muscle structures and form. Hyper-real shader knowledge a big plus, but not required for this position.…
Here is a character that I have been working on for the past month or so off and on. This character is geared more towards higher end engines such as the Doom 3 or Next Gen Unreal 3 engine, but im going to just import it into 2k4 for now. Original poly limit I set for myself was 5,000 tris, considering Unreal 3 has…
In my career so far I have mainly been creating 2D art and/or low poly props and environments. I am trying to expand my skills and get solid at doing character work with my goal to be eventually creating the kind of highpoly next gen awesomeness that alot of you guys are showing on a daily basis here. I am kinda stuck on…
Hello! For my next portoflio piece, I would like to make a next-gen worthy log house, similar to those seen in Witcher 3. However, I am not sure what would be the best way of approaching this project. For instance, would it be better to model and sculpt the logs individually and assemble the walls that way; or just use a…
I've been working on an African female character in ZBrush but have kind of run out of my sphere of knowledge when it comes to laying down the diffuse texture for the skin. The darker complexion is proving to be a little tricky. I've got loads of of photographic reference but what would be really handy would be to see…
Hey guys, Just thought I would share my latest project I am working on, I have got the Fallout jitters and had to do something Fallout related by the time it is released! I've also been playing lots of Fallout Shelter too. Due to this uncontrollable urge to play something Fallout related I am now creating a next-gen Laser…
Personal project - Dieselpunk Racer A vehicle from a world I'd like to build, aiming at next gen polycounts (100k+). I've not really done a bigger hard surface project using high polycounts, mostly been doing handpainted stuff for the last year or 2. Also want to use this project to get into Substance properly after…
Character Artist (Southern California) My name is Lisa Tiano and I am a Senior Recruiter at Emerge Interactive Agency. Emerge is a staffing firm that targets the video games industry. I am working closely with a studio located in Southern California that is in need of a top notch character artist. My client has shipped…
I feel like this is a milestone that deserves its own thread, and in general, represents a huge milestone for the game industry. As of March 31st, 2018, GTA 5 has currently sold 95 million copies worldwide.…
So I am attempting to build some next gen rocks, and using a single texture for an asset of this size seems like I would end up with a choice between a huge texture or a blurry one. The obvious thing seems to be to use tiling detail textures combined with a moderately large single normal map, and probably a large roughness…