Just saw this now. I currently do hair atlases in Xgen and the main 3 modifiers that seem to get the best results are 3 different clumping layers at low-high frequency, a Cut modifier that randomises the length, and a noise mod on top. another factor is tapering the width at the root as well as the tip. It helps blend the…
Greetings all I would like to ask you all opinion or feedbacks on this piece. This head is supposed to be part of my bigger personal project but I have decided to put some more time on the head model as a medium for learning Arnold renderer and Xgen. I want to improve my tact on overall realism aspect as a character artist…
Hi! https://www.artstation.com/artwork/aRnW9J https://www.instagram.com/josedacu/ I did this Homo Habilis back in 2018 for Oika, an episodic interactive experience for VR devices. Working on this guy was really fun (and challenging), learned a bit about facial reconstruction, created some highly customizable shaders…
Hello guys, Another try at rendering a portrait in Arnold, doing my best to leave the uncanny valley :) Used texturing XYZ Non-destructive workflow that Jeremy Celeste explained in this tutorial https://texturing.xyz/…/non-destructive-and-interactive-wor… Another goal was to try and create haircut completely in XGEN, using…
Hello everybody! This is my work Yakuza for the challenge "Neo Tokyo: Exponential Reality"| Film/VFX Character Art (rendered)". I really enjoyed the process of creating this character and I like the final result. As a concept, I chose an amazing work by the 2D artist Mobarakeh Fallahi. I hope you like it! ... Here you can…
Hello, I am a 3D artist looking for freelance work and who works on a variety of assets including characters and props. You can find my Artstation profile here to see some of my work: https://www.artstation.com/roman_dzikh I work on characters with a PBR workflow and have worked with Unity and Unreal Engine. I primarily…
The urban beauty This model is a portrait of my wife, i did this model because i wanted to put in practice my 3D knowldge using as a reference someone that inspires me and without any doubt she is the person that most inpires me to continue in this journey, many thanks to my beautiful model! For all the model i used maya,…
It's fine with sophos enterprise - at least with the trial. Our studio licenses will show up soon so I'll update if that makes a difference * Edit: While I'm here. I think we need a way to control hair length with noise/sine function or similar. I haven't been able to get the shapes I want from an individual card and I…
First Pass on Hair Hair is always a test of patience. I just put on a good documentary, grab a coffee, and trust in the process. This is the first pass, I need more flyaways and eventually to complete the bun in the back. I wanted to use xgen in Maya for the hair, but ended up manually placing each card in Zbrush with the…
My final post. In closing, I could have spent forever tweaking, building and improving on it but I think now it is time to move on and move forward with what I've learned. Xgen is frustrating but worthy to know. There has to be better, more efficient methods of creating high-quality rope that I have yet to achieve. My…