Honestly i think the only sensible option is to be moderate about the whole thing. Sure some gun nuts will be on your case if you make some small errors, but its really not worth the amount of time to make sure that every little screw is modeled correctly or the internals are all modeled and working, when nobody will…
Hey everyone, Im new here , right now a student, This is a Sculpt of a WoW weapon, concept by Cristopher Hayes.Sculpted and rendered in Zbrush. Any feedback is welcome!Hope you like it! Original Concept Art
Howdy Polycount folks! Over the last few years I've been trying to create some medieval assets and sell them online. I went way overboard and made 11 weapons in 5 different unique styles, so 55 models in total. When I first started making them, I was more concerned with the model rather than the textures. However, I…
What's up Polycount? I've been a long time lurker, haven't posted much, so I figured it was time to dive in. Here's a little side project I've been working on, it's based off a HK416/M4. I wasn't too worried about accuracy, I just grabbed a bunch of ref images of that style weapon and picked the parts that interested me :)…
Aha! Love the film so much, I wanted to make a weapon from it with Max/zbrush for texture. Post pain in photoshop. This is an older model, didnt finish it before but decided to stop being lazy and finalize it.
ok havent modeled a gun of any sort in nearly 2 yrs or more, just trying to get back into weapon modeling, let me know what you think so far, Thanks,Chris
cool tower defense game some peeps of mine are working on. If it's your cup of tea float them a few dollars http://www.kickstarter.com/projects/1180323353/weapon-test-dummies-an-action-puzzle-tower-defense
Hello all How would I go about creating custom weapons without using ANY Unreal Tournament classes in Unrealscript? I hear you need to set up an inventory class, how would I do this in Unrealscript? Can somebody point me in the right direction please. Thanks!