Alright so, I'm working on a character and made kind of a stupid mistake....I have a version in Max that is setup for diffuse, and a version in Maya that is setup for a normal map. Each version has a separate UV set layout and the normal map is already perfectly baked and is being used However, I'm realizing that I can't…
Hey everyone! This is my submission for the Meet Mat 2 contest hosted by Allegorithmic. As a big fan of Halo, I always wanted to create something related to these amazing games. Tell me what you think of it! :) Cheers More shots on: <a href="https://www.artstation.com/artwork/oOkvXm" title="Link:…
Job Title: Animator Ideal Candidate: Animator who understands the video game 3D pipeline inside-and-out and thrives in a small team environment. An individual contributor with strong written communication skills and ability to self-manage and stay productive while working from home. Location: Anywhere. Fully remote…
Hey all! So I haven't really figured out a name for this set and I'm not sure if I'll actually do a full set (Weapon and Helmet). At this point I'd like to at least try and produce a Primary and Secondary weapon set. I've collected a good chunk of reference / inspiration and will put that into a inspiration board soon…
Job Title: Environment Artist / Set Designer (Unreal Engine) Company: Alston Elliot Type: Full Time (Contract / Freelance / Remote Considered) Salary: £Competitive Location: Hemel Hempstead, Hertfordshire, England. - - - How to
apply: Please submit a cover letter along with your CV
and portfolio / show-reel / website link…
"Best render settings" change immensely between different scenes. I think what your after is a clay type render. Just turn on Final Gather with mental ray in the mental ray tab. Then in the Render Settings, first tab turn off the default lighting. Or use IBL which is a tab on the very bottom of the mental ray tab. It's…
Here's the context. I've been working on some base skin textures intended for use throughout the project. The model will eventually be split into two materials, head and body. For covenience I've set them up as UDIMs for now so I don't have to do everything twice, and it makes working around the seam area a breeze. I'm at…
So I have a character entirely built out, rig and all. I need to do multiple animation clips, but I keyed my entire animation before creating a character set. I DID get two animations into the trax editor under a single character set, but when I go back to edit one of the animations, I have to use timeline under [No…
A bunch of Short guys meetting with M2 Studios 2/18/17 - Plano, Tx facebook link https://www.facebook.com/events/1805862653010602/ info: Room C-104 This will be a “hands on” presentation of AR/VR implementation in Architectural rendering. Todays market is demanding more than the traditional fly throughs, M2 Studios offers…