Hey all!
So I haven't really figured out a name for this set and I'm not sure if I'll actually do a full set (Weapon and Helmet). At this point I'd like to at least try and produce a Primary and Secondary weapon set.
I've collected a good chunk of reference / inspiration and will put that into a inspiration board soon enough, but for the time being I want to post up a quick mesh sketch I did up in Max -
I'd like to hit on a bit of high fantasy... but I need to make sure I keep it grounded so it doesn't stick out like a sore thumb. I have a couple ideas I'm messing around with right now, but I think I have a direction / backstory to the this weapon set. :poly142:
Excited to see what everyone cooks up, this will be a fun challenge for sure!
Replies
stoked to see your reffboard once its done.
I spent today refining the low poly mockup, than started on getting a base for the high poly. I'll be taking this into zbrush after to do a pass in there and then onto texturing / testing out in-game
Congrats to all who entered and finished and big congrats to the winners! Much deserved!
Went through and did the sculpting pass. I probably went too stylized / chunky with it... but to be honest, I was having too much fun to really worry about it too much :P
Next step is to bake this down and start hammering away on the textures. I would LOVE to have this done and implemented in game to run some tests by this weekend.
I was worried that the damage on the blade would be overboard... but I did want it to look like it is an old sword that has been used / passed down. I want to see what it looks like once it's baked down / base texture on it. If it doesn't read well / looks to "weak" I can re-adjust the blade and make it less damaged. I'm interested to see how the silhouette reads in first person.
Thanks for the feedback good sir
Sitting at around 4700 tris now... need to clean up the bake, get a secondary AO pass done then start on texturing.
Think about it; if your grandfather gave you his prized warsword, would you go around bashing it on walls, or parrying with the edge of the blade? Swords were fine instruments of death, with edges always maintained; they are not mundane tools like carpentry hammers or farm tools. A sword without a maintained edge or a point is basically useless =/
The wire wrap needs some work. If you use a sword with wire wrap like that, it would cause massive blistering on your hands after a few fights.
I like the texturing though, you have a good eye for adding wear and tear.
Thanks James! It's been really fun to spend some time on this.
I wouldn't worry too much about nailing the realism if it means it will diminish the design of the asset. Here's the beginning of our style guide for reference.
Calling this sword the "Kin Slayer".
Here is my finalized shots -
I had a fun time working on this and I think I'd like to work on more items in the future, maybe do a set next time... or at least a more realistic weapon set.
Learned a lot from this experience, thanks again for everyone's feedback, I'll be taking that to the next items.
Steam Workshop Link - http://steamcommunity.com/sharedfiles/filedetails/?id=336011109
I definitely like the leather wrap thingy ( that is its technical name btw... ) on the blade. Good stuff man!
The different variation between materials really make the weapon fun to look at!