I believe this is because their engine is build upon MAYA itself. If we are thinking of the same thing, the artist can then quickly rig parts of a mesh and modify it accordingly. Since the engine can accept the rigs, and its built on top of maya, it gives them quite a bit of freedom to work artistically with the engine…
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working on a bio-engineered alien for a yet to be announced vehicle based shooter. This is the first atempt at applying textures to the model. The plate separation lines on the bottom of the model will appear as shiny chrome in the engine. I'm still trying to work out the plate separations. The idea is to only do plate…
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Dear forum members of Polycount.com We are a group of students currently working on a 3rd person game in the Unreal Engine 3. We are proficient in 3dsMax and Maya and have experience in the 2nd and 3rd Unreal Engine. We have currently stumbled upon a couple roadblocks and are in need of some assistance. 1. How do we…
For general use I mean. Of course if you're working on an assignment then you need to make it work on whatever engine is being used. I've read about normal maps a bit and they seem to come in several flavors and most are incompatible with each other. Like 3ds Max viewport and render looking different, Blender bakes look…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
Some months ago game engine developer Trinigy gave me the chance to show my level design skills. They needed 2 new maps for their engine SDK which would demonstrate some next gen engine features like dot3 parallax mapping, radiosity and geometry instancing. All modeling was done in Softimage XSI, but I had to transfer all…