Hi all, I wanted to practice some decaying environments so I will be attempting to recreate this concept art I found: I want to learn how to use decals in UDK along with creating believable wear and tear on concrete and machinery. As of right now, this is my ultra simple blockout with the pillar I worked on. I'm planning…
I added more triangles and remodeled a few things I didn't like. Added missles, redoing uvs to fit all the new stuff. It's still under 2000 tris. I can't remember it's late. :D I should start texturing soon again. I hope to finish by Sunday. I was playing with decals to deal with the text, and other things that don't…
One method I've been using recently to symmetrically place decals/other textures on models was to overlay them on layers in Photoshop's 3D view. I'd lay the texture over the model in the top, side view etc. and merge the layer down onto the model diffuse texture when it looked aligned with the model properly. I used guides…
made a new stripe mask map. I used polypaint in Zbrush to get everything lined up nicely. I made a few little adjustments to the texture...thinking I'm mostly done with the bike I started messing around with decals. I'm thinking that I'll have geometry overlayed on the areas of the bike where I want decals, and I'll make a…
Hi folks! Here's my contribution to the latest artstation challenge! I'm working on my own concept (an abandoned Excalibur desperately waiting for Arthur's return in a decaying church). As of today, I think I'm done with most of the modeling, with just the vegetation remaining. Then, it'll be time for all the texturing and…
Hello! How's everyone? Glad to see the entries and progress everyone else has made. It’s been quite a while since my last update, school kept me busy. After finalizing the scale, proportions, and overall look of the scene, I’ve started refining the mesh details. While I’m not entirely satisfied with how the meshes look…
Valandar, just remember that adding more lights that only cast light won't add too much to render times. Its the shadow casting lights (especially omni lights) that will start to really lengthen render times. Some "basic" lighting set ups in order to get a natural feel, look like chaotic messes. Just try and put some…