I intend on selling a 3d horse in unity asset store, for its mane and tail I want to use polygon hair, in order for that to display correctly I need to modify the standard shader to show both faces, so my question is: its ok if I modify the standard unity shader and include it in the asset package or its copyright…
Hello animators! Wanna ask a little of your help on some issue i got with character animation. The thing is i'm trying to copy a keyframe that contains character's limb's both move and rotation information on a timeline, but freshly duplicated frame only contains rotation information, limb isn't moving! Meanwile if i move…
We're really happy to announce that Cinemachine is finally available on the Asset Store. We've been working on this for over a year, in development with Homeworld: Deserts of Kharak as our test platform and have just finished adding the last details to it. What is Cinemachine? It's a unified procedural camera system which…
Hey guys. I've posted here in the past regarding my 3D modeling software suite that I created myself over the past few years (Verto Studio). Tomorrow, I'm finally releasing the next version for the mac that catches up to the iOS version's features. Sadly, I'm not that good of a 3D modeler or artist myself, and you guys are…
I figured I should start up a thread to document my own progress as well as get feedback from other polycount users on what I can do better. A brief intro: This is the first environment I've attempted. I am about halfway through school and decided I would like to try environment design this summer before group…
It looks a bit odd because there's not much architecture I know of that has that style of wooden building on top of that style of stone column. The stone itself is a grey stone which is out of place from the primarily brown stone. For most of civilization people used the stone that was available near where they built. The…
Hey Polycount! Haven't posted in a long time, thought i'd rejoin yall! hopefully with something everyone will enjoy :) So I'm working on an environment based loosely on a New Zealand forest while I learn to hand paint textures. some reference and ideation. The initial plan, without foliage(i've since decided to tone the…
This is something I've been trying to figure out for a while. If hypothetically there was a games environment which took place inside a modern, fully stocked supermarket, running at first person AAA specs - what tricks and techniques would work best to keep the entire scene performant, running at a 1024 texel desnity and…
Hi guys I have started a week or so ago working on a project for my Uni. Its not much now but I would like to eventually have some feedback from you guys on how I can improve. The goal is to create a 3d Environment for a high end mobile device. The theme and can be decided by us and is then signed off by the tutor if its…