Hey I'm working on a sephiroth game model, just a bust. Mostly to practice how to do eyes, skin and hair. But I'm really stuck on the hair, I have it modeled and unwrapped but when you put any kind of texture onto it, it looks just terrible. Also I'm sure the eyes could look much better, the lens around the eye that…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for:💼 I’m looking for 3D Artist and Character Artist roles.🌎 I’m open to roles worldwide…
That's looking better, but Shiniku and Joe March are totally right about trying to get the underlying structure down. The major forms are the most important elements for getting the head to read properly, finer details and minor forms rely on the major forms to be correct in order to add detail to the face or whatever else…
i'm just messin' around with the most recent update...and i'm just wondering who here uses this plug-in. there seems to be sooooo much to do in it yet i never hear much about peeps mentioning it or anything.
Somewhat/Mostly inspired by Doom 3 Marines. The end result will just be these busts against a building. I'm not good enough to create full character bodies (hands particularly). I didn't create any sketches/concepts because I wanted to sculpt rough forms then refine during high poly retopologizing. This is something I've…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
For heaven's sake people , I was beeig just enthusiastic about the game ! I just hadn't visited the forum for a while and most of my model posts had been deleted(temp boards) ( just type my pseudo or [email="ckaos@om"]ckaos@om[/email] in google to see the archives if you still don't believe me !) What a nice welcome...
So on a whim I picked up Phantom Dust for Xbox (the standard $19.99 price tag helped that decision). Well wouldn't you just know it, the game rocks. It's a very well done mix of Magic: The Gathering, Virtual On, and cheesy JRPG's if you can wrap your brain around that. The constant desire to build a better 'deck' in the…