You can do it once and record a macro. I've got one bound to F2 that will: - flatten - resize the current image to 512x512 - resize the canvas to 2048x2048, expanding right and down - duplicate the background layer and move it across 512, then flatten - duplicate the background then move it down 512, then flatten - do the…
1. Have you tried the resize function in the terrain editor after you imported your 4k height? Don't know what exactly you're trying to achieve since 256 is pretty small but that could work. 2. What i usually do is to set the terrain height to something more fitting like 512 and then i do a normalize. But you have to do…
mesh itself is quite good. textures.. well, you've wasted a lot of texture space really. you could easily put all your armor pieces onto one 512*512 and skin parts on 256*256. base, while it doesn't really matter, also could be optimized. I'm not sure about throne, but you can texture only a quarter of the base and then…
Thanks for the quick feedback everyone! I wanted to make this an actual prop, or mesh because I have seen it done before (Unreal 3) and nowadays I don't think it is too much to ask to have it as a separate piece and not just a decal. I did agree with the tri count being a bit too high though, so I took out some bevels and…
MoP : I knew i forgot to post that as well.... LOL I'll post that when i get the chance, and yea there is some blurryness looking at it again. And i see what you mean on the outer black line, ill fix that when i get a chance. And the size im working on is a 1024 x 1024, but im thinking a 512 x 512 when finished ?? Also…
Hi all, ok this is real mind bender or i did something wrong. ok here is the problem 1280-768=512 then you divide 512 / 2 = 256 Now the issue with the given numbers im having is I have one large cylinder floor with diameter of 1280, on top of it I have another cylinder floor with 768 diameter. After aligning the 768…
Hi guys. I've been working on some rolling stock for a train sim and I started thinking about the truck and wheel textures. The dev docs suggest something along the lines of a single 512 texture for the trucks and wheels. In turn, I started thinking about using a 1k texture with 4 different truck and wheel set textures.…
hey everyone. My old class mates and I have a challenge to make a character and small environment around the character with a total of 2000 tris. 512 x 512 texture for character and environment ( 2 in total ). Feels like i havent done much 3D in a while and need some help. Heres my concept for the character: Model thus…
I forgot to mention! All textures in the scene are 512 or smaller, with most of them tiling. The main texture I used besides the tiling diffuse and height maps was a 512 Utility Texture I've made for various effects: Red Channel - Contains a Render Clouds map generated in Photoshop. Green Channel - Contains a Noise map.…
Upping the normal map resolution 16x will fix it temporarily, but as soon as you go down to 512 the aliasing problems will be back. 512x512 is 64 times lower rez than 4096x4096. If you want to go down to 1024 or 512, you'll need to rethink how you map the asset. You could tile the "s" shapes. Also you'll want to increase…