hey everyone. My old class mates and I have a challenge to make a character and small environment around the character with a total of 2000 tris. 512 x 512 texture for character and environment ( 2 in total ). Feels like i havent done much 3D in a while and need some help.
Heres my concept for the character:
Model thus far:
Points im unsure will deform nicely when/if animated/posed:
Shoulders, pelvis, knees, ankles. i know i have to add some polys inbetween the legs but im still working in symmetry mode for the time being.
Torso(Front)
Torso(Back)
Feet
Replies
Here is the best tutorial I know of for setting up joint deformation.
http://www.pig-brain.com/tut02/tut02_01.htm
Good luck!
@Talbot - lol they do a bit dont they. i suppose it was part of the concept but if u have a suggestion to make it better im willing to listen.
no major updates to the model but ill show a update pic anyways. fixed shoulder polyflow and gave some polys to the crotch.