Hi there ladies and gents of polycount. "Nice polycount sketchbook, naht." (quote Royzy) The voice of reason, in regard to me starting one of these threads being overdue. So here I am. My name is Matthew Butler and I am know in various circles as Mario for my mustache growing and clothing choices. I recently finished a…
Congrats on completing your first work! In short i would say find good references and improve the facial anatomy and then retopologize and reduce polycount(if you want to animate/pose). And my full thoughts here -There a a few questions you should ask yourself before starting a project. -What is this model for? is it for…
This is sort of like a cross-over post with a question I asked here: https://forums.unrealengine.com/t/a-quick-way-to-rename-parameters-in-material-graph/1706116 But my broader question for polycount is, are there any tools or methods to improve QOL with the unreal material graph? Renaming a bunch of parameters,…
New problem.. for some reason the specular reflection is ending up black. This time around I decided to import my textures separate of my mesh in order to change them easier when I wanted to alter something. Edit: Hmm well I re-imported it by connecting all the inputs through maya and exporting as an FBX. I would have…
Dear Tricia, I think your portfolio structure is fine since you have just the few pieces right now. Later you might want to divide it into categories (and what those are will depend on the eventual content you create). In my experience, it's not all that important to some to see environment props rendered in a game engine,…
Thanks for the replies everyone! Loves me some polycount love. I wish I could do individual replies for everyone but I'm supposed to be doing my taxes right now :X Thanks for all the feedback and crits, I've reworked the anatomy and general proportions a bit to bring her closer to the original proportions she had. I lost…
Yeah i understand its just a student project, and i think it looks visually great.. If that was your goal, you have def. suceeded! My only concern was the optimization factor. If you where looking to get a job doing mobile games or such, constructing your environment this way might not be effecient. Having more than 2…
lol Seriously? See this is exactly why I stopped taking part in such up coming group projects or group learning paths / projects / mini comps, comps, contests, etc. It is ok if you work in some game studio that promises you something in return like an intern job, or promises you that even if you dont have any experience,…
Less insulting to mothers, and more tongue-in-cheek wit is where something like this should go if you're actually serious about this. It also has to be a pretty damn good and probably minimalistic design (minimalistic, not bad) considering your target audience would be artists. I say minimalistic because your target…
Funky Bunnies: Sort of. We actually had to make all of our textures the same SATURATED hue. There was some variation allowed, but it had to be pretty subtle or else you'd get some very unpredictable results when you dyed the armor a different color. It's not just a straight up colorize, which I suppose is a good thing, but…