The basic mistake a lot of people make is having a splash screen or intro page. Someone visiting your site wants to see art. Bring them to the gallery immediately instead of making them look for a link to it. Also, why, if you've labeled yourself a 3D Artist, is the very first image we see a 2D sketch? I'd take Chris'…
Diggin' the truck. Since your website says it was for a milsim I'd ignore the "accent the missiles" comments assuming you're on-target for the reference. For your portfolio, re-organize it so that the C&C mod tank and the past-gen environment are last, cut the mech-warrior mech since it looks like crap compared to…
Hi guys, if you are familiar with projects like this and match the following profile please contact me at "kontakt AT polygonfabrik.de". Example project: http://www.mmoreviews.com/imgs/Anno-Online-interview-RW1.jpg Requirements: + 3-5 years experience minumin + 3ds max user + cartoon/ medi evil style work in portfolio +…
Hi all, Just posted this on Zbrushcentral and thought I'd post it here as well... Being a production artist at EA, I rarely get the opportunity/time to push one final image to completion. This is my second piece using render layers from Zbrush. My goal this time around was to focus on lighting and mood. Something that…
Hi Guys, I keep attempting to do characters, either in 3dsmax or zbrush. I feel like i'm getting into a bit of a rut. I think i suck at mainly because of lack of knowledge when it comes to anatomy. So i thought i'd keep it simple and do individual body parts. Starting off low poly as I can were it still looks good. Can you…
Hi, I have a problem related to image maps with vray maya. Vray 3.10 Maya 2016 Here is my step: 1- Create a vray material for the bottle object. 2- Select a portion faces from the bottle object and created uv map, then a assign a new material for label. 3- For label material inserted two image maps one for diffuse [color]…
I have a robot model I made in 3ds Max that I tried setting up some IK chains on but I ran into some problems. This first image shows how the arm currently looks after setting up a simple IKLimbSolver system. The second shows how I want to arm to look, in order to get everything into the right place I adjusted the pivot…
Latest image: Recently I decided to start working on a new environment. I have an old tailor shop in mind. I'm aiming for an abandoned, but not destroyed look. A place that's still intact, but empty for the last couple of years. Also, I want to have this classy/victorian style. Gathering reference images has been pretty…
Hi, it will be really great if somebody could help me on this sclupting issue.... I'm practicing modelling in zbrush, everything looks good, untill this part seems not symmetry on each other, then I did : 1. duplicate target mesh (part of mesh I want to be symmetry) > project all > result not so good. 2. merge down layer…