I have a robot model I made in 3ds Max that I tried setting up some IK chains on but I ran into some problems. This first image shows how the arm currently looks after setting up a simple IKLimbSolver system. The second shows how I want to arm to look, in order to get everything into the right place I adjusted the pivot points and rotated all joints manually.
The third image shows how all the joints in this arm should function.
Can I set up some sort of IK system to get it to function the way I want or do I have to manually rotate all my pieces over and over again like in the second image?
Thanks.
Replies
http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-74BF337B-CABA-4693-87D4-41D3D9D85FBD.htm
I think that I'm on the right track, but I still can't get it to work. Here's what the bones for my bot's arm look like. I can't get the lower bone on the upper arm to rotate in the IK chain so that the forearm can move left and right. Really frustrating...
I was able to set up a new rig using 3 IK chains, one extending from the wrist to the lower bone on the upper arm, one extending from the wrist to the upper bone on the upper arm and a third one extending from the wrist to a third shoulder bone. Each one of these is set using the IK systems monster mentioned to only move on one of the three rotation axis. I set the three IK targets as close together as I possibly could.
It's an improvement, the only problem is now the movement of the arms doesn't match the movement of the IK goal as accurately as if I was using one IK chain.