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(IK Chains, 3DS) Rigging and Posing Robotic Limbs

polycounter lvl 5
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Weirdboy polycounter lvl 5
I have a robot model I made in 3ds Max that I tried setting up some IK chains on but I ran into some problems. This first image shows how the arm currently looks after setting up a simple IKLimbSolver system. The second shows how I want to arm to look, in order to get everything into the right place I adjusted the pivot points and rotated all joints manually.

The third image shows how all the joints in this arm should function.

Can I set up some sort of IK system to get it to function the way I want or do I have to manually rotate all my pieces over and over again like in the second image?

ljXnjdX.jpg

EQLkFKd.jpg

Thanks.

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