Hi guys,
if you are familiar with projects like this and match the following profile please contact me at "kontakt AT polygonfabrik.de". Example project:
http://www.mmoreviews.com/imgs/Anno-Online-interview-RW1.jpg
Requirements:
+ 3-5 years experience minumin
+ 3ds max user
+ cartoon/ medi evil style work in portfolio
+ high poly rendering experience
+ character modeling skills
+ environment skills for vegetation and rocks
+ ability to paint textures by hand
+ available for the next 4-6 month starting immediately
The job includes mainly creation of buildings which feature characters in their structures. There will be big statues and for exammple a huge head will be used as an entrance. The look and feel is a mix between cartoon and medi evil style. Around the buildings there will also be vegetation and some other smaller assets.
All assets wil be rendered in 3ds max and later implemented as 2D images ingame.
Thanks!
Replies
* High poly Rendering xp: Do you have a renderer in mind(Vray vs Mental Ray vs speedshot, etc etc)
* Because of the long term nature of this, are you looking for remote people or in-house?
* What engine are you working with? Would you also be looking for whoever to help setup the materials in the engine for the assets being created?
Thanks!