I've modified a Morpheus Rig and made some custom geo hair for him problem is using the Wrap method causes insane slowdowns in performance.After looking around for suggestions the common one is to use 'copy skin weights' but that requires the geo to bind skin before using it and when attempting to bind it, it locks my…
I think your getting there. - Bricks look good, but the black grout lines are way too dark. There is also this weird line of bricks that stand out more so than the rest. It would be nice to see some bricks popping in and out from geo. - Stairs, while not the focal point, are VERY blurry. You have alot of intended detail…
Hi everyone! I’m thrilled to share DigiKlay, a lightweight and intuitive digital sculpting tool, perfect for artists looking for a simple yet powerful solution. DigiKlay is designed to streamline the sculpting process while offering essential tools for both beginners and experienced users. Here’s a quick overview of…
We are in the early stages but we have a very dedicated team. We are currently in the midst of releasing some stuff to make it easier on the developers/team working on the project. You can read about the recent update here: http://www.battlezone3.com/forum/index.php?topic=550.0 We are also currently working on ways to get…
Before the Quixel Store closes, I would like to download my models. I do not want to do this manually, so I want to utilize the websocket API: https://quixel.github.io/megascans-api-docs/quick-start-guide/ I cobbled together this initial script just to see how far I'd get: Unfortunately I get a 401 error running the…
Hey all, I hope to find some insight into this issue. I'm attempting to project geo & polypaint info onto an imported low poly game mesh (uv'd, watertight and subdivided to the appropriate polycount prior to projecting). Once the projection complete I'm only left with the geo changes but no polypaint info is transferred.…
@rago Nice silhouettes so far! I like how you're retaining the main negative space in the middle. How many sculpts in total are you using? I've determined I might be able to get away with using only 3 meshes for most of the large forms. @count_crushmore I think that your surfaces could probably benefit by having some areas…
Never expected to get this much feedback this is awesome. Thank you to everyone for putting in your input I really appreciate it. @Baron flame That makes it tempting to get a sager then if you are really enjoying the current setup you have. I wouldn't be buying a separate monitor but it sounds like the screen you got for…
In the spirit of the holidays I'm finally updating this with the scripts I have been using for awhile and 64bit Zbrush should now work with them. https://youtu.be/nD2UifmEpbQ New Stuff includes: Mis Scripts - InflateB: Toggles between your current brush and the inflate brush at max size. This is used to inflate the whole…