I've modified a Morpheus Rig and made some custom geo hair for him problem is using the Wrap method causes insane slowdowns in performance.
After looking around for suggestions the common one is to use 'copy skin weights' but that requires the geo to bind skin before using it and when attempting to bind it, it locks my whole pc system up.
I'm guessing that's due to how complex the Morpheus Rig is unless I'm doing something seriously wrong? or is there a better method?
Second question is when to utilize soft body dynamics my character has ears and a loose fur kilt thing, should i attempt to add soft body dynamics before or after animating? or is there a better method?