From our paradise island called Madagascar ,we started with some questions: how to produce convincing animated movie without spending thousands of dollars that we will never have ? How to establish a cinema animation pipeline adapted with african means ( no much money, electricity cut every 2hours, etc etc) After 2 years…
This probably seems really obvious, but I can't for life of me seem to find an answer anywhere. So basically where my major hangup in the whole process for workshop content creation is I can't tell what my limitations are. There is a requirments page that lists them, but I'm just missing something. specifically the LoD.…
This week I finished setting up the sniper rifle inside Unreal Engine along with a small environment to showcase it. I produced multiple renders as well as several cinematic videos to present the weapon in context. I also created two different texture variations for the rifle while keeping the same base model. This allowed…
Helloo, so I wanted to release this script that I was working on last year. It's a poly fill for Maya. I'm sure most of you know the concept. Some hings that I aimed to accomplish:* Quick and easy filling of poly patches * Avoiding lots of ugly windows/implementing my own in-view editor * Making use of context to fire…
------------------------------------ UPDATE NOV 2016: IMGUR ALBUM ------------------------------------ Here's a collection of images I've shared on Technical Talk over the last years (continually updated with new images I post). They keep disappearing in old threads, so I've put them into one place, and hope they'll be of…
It would be great to have some longtime Polycount members to join the official judges for the BRAWL2 contest. Anyone interested in helping out, who has been a member for at least 5 years? We will also have community voting, but a few experienced members as judges would also be great. We could go direct to you, asking in…
Always working on stuff. Even married with a kid on the way, I'm working on stuff. Give you a bit of an example of where my head was at the Past decade: 2005 - 2007 Projects at work: Tony Hawk, Gun, FarCry All semi-realistic type games in terms of subject Matter. I really went hard at Dominance War, and Comicon contests.…
When starting a creative project, one of the biggest needs is high-quality content. A great texture, a detailed 3D model, or a well-lit decal can take your work from average to amazing. That’s exactly where LotPixel comes in. Over 6,000 Assets – A Massive Library for Every Creator LotPixel offers over 6,000…