Hey Polycounters! Wanted to start up a WIP thread and hopefully get some good constructive feedback along the way while I work on this new project! Aim of this project is to study and broaden my understanding of character art. I particularly want to focus on improving my hand painting skills, and this character has a…
The way I see it, there are three options for this fork. 1) This is a high poly (aka sculpt). You will be transferring the detail to a low poly model anyway so there is no real geo limit. 2) This is a low poly. You don't have to model in all the details because they will be accounted for by the normal map. 3) This is a…
Nice to see a fellow DAVE student on here. Make sure you register on the school forum to show off your WIPS as well as to build your network with grads and current students. As far as your model, I haven't seen "Monsters vs. Aliens" yet (I know, shame on me), but it's looking pretty good for a first model. On top of what…
Is there somwhere floating free example of human skin along with model ? I wanted to start working on realistic shader and I it would be cool to get an ready to go model with: 1. Normal map. 2. Color map. 3. Subdermal/Subsurface map. edit: I managed to find this: http://ir-ltd.net/infinite-3d-head-scan-released But it…
I Started Working On A Free Project, 29 Models of Free trophies in obj & fbx More Images Can be found here on My behance Page [HTML]https://www.behance.net/gallery/27476205/THE-TROPHY-PROJECT [/HTML] and All the Free 29 Trophy Models Can be downloaded Here, And You Guys Are Free To Use them in Both Your Commercial and…
I'll give some context -- Working on a mobile game, modelling some teeth for a dinosaur. We'll see the through the mouth and see the back-sides of the teeth. I'm thinking I'll use a double-sided shader, but I could also model the back-sides more simply than the front. Could anyone give me some direction on the best course…
Just a real quick bit of model and texture practice - this is an old-time gasoline Coleman Iron. An interesting blast from the past for sure. I understand they operated much like the Coleman lamps. I imagine this was quite a big technology jump from having to constantly heat and re-heat your iron on the stove. Modeled in…
Hello buddies! I'd like to ask what's your workflow when modeling backpacks and/or any kind of luggage. I have a lot of doubts like: Modeling the patches and then importing in Zbrush for detailing...? All the work in Z...? What about stitching and zips...? How do you retopo that little bitches...? Refs: DayZ backpack:…
i finally created myself a turbo squid account to test how much money one can make there ... i see it kind of like an experiment: http://www.turbosquid.com/Search/Artists/soenke_c_warby_seidel i made four facade models for starters ... with lods, light map uv set, collision geometry and everything you need to be used in a…
Hey there, I was wondering how artists texture their high poly / high production assets not intended for game use. Do they unwrap thier high poly models and paint the textures in a software? Are material attributes handled with maps? Ex. A shiny spaceship with dirt and damages that doesn't reflect. Id love to see a…