Hello! I'm currently a senior in High School, and I've been working on 3D Modeling ever since the start of September (I took a Udemy Course on how to create Character Models for games, you can see the orc I made in my portfolio link), and I think I really want to make 3D Characters as a career! I was wondering if I could…
I'm currently casually taking part in a competition over at cgtalk. The challange is to take an known character or type of character and to reverse/change it. So for example cheerful darth vader, Mrs Mumra, medievil master chief or a futuristic medievil knight. I'm going with a modern cyborg take on a 17th Century Plague…
Hello there! My name is Pau and I'm a character artist with +4 years of experience working for AAA games.Right now I'm looking for some freelance work. If you're interested in working with me, let me know! :) Some of the projects I've worked for are Call of Duty WWII, Call of Duty: Black Ops 4 and Vigor. The other projects…
Its amazing how long you can "do" something, and in the end really have nothing to show for it. I've been working on my portfolio, as it contained zero characters I desided it was about time I'd made one. Its not that I havent tried in the past, but it usually ended with me sending my laptop flying, fistshakes and cursing…
So I made this model last year but it really didn't turn out the way I had planned. I liked it but it doesn't really speak to her actually character. So now that I actually know how to use zbrush and normal map I feel that I can accomplish something that will actually speak true to Sydney's character and I've been taking…
hey everybody, i just have a few technical questions for you, if you'd be so kind to help me out. I've always used zbrush to generate normal maps for my characters and used separate maps for different parts such as armor and such. My question, since I'm new to modeling for games, is how one would go about generating normal…
So I got an art test from a company with a concept sketch to work from titled "Hero". The twist was that they wanted it in 3D Studio Max, a program I had never used before, with the model due in a week. Requirements: - 2500 tris max - one 512 x 512 map - articulated eyes and mouth So after totally freaking out, I decided…
Hi, my name is David and I'm a experienced 3D artist working as a freelancer. I already worked in the games industry and the TV/Film industry, always with the focus in 3D. I have experience in creating all kind of characters and creatures as well as a lot of different styles. I'm very skilled in sculpting characters in…
Hi Guys, I'm currently on a mission to become a better character artist. I've began a project to try an get me through all the different areas I'll need to study. I thought I'd start a thread so I can get some feedback along the way, aswell as post my progress. I've started sculpting Caitlyn, a champion from League of…
Hello, currently I am working on a Pixie character for my FYP in uni. I've Posted another discussion for the modeling side http://polycount.com/discussion/179431/pixie-character-for-portfolio#latest This Discussion will purely focuses on the animation side of my project but any feedback either side would be appreciated.…