it will feature also single player it will be exactly like a multiplayer match but with objectives and an interesting and funny plot I hope... i'll just start with the multiplayer because I need to make a good structure for both modalities :P thanks pliang, actually the larvae serves only as chest or head buster, the…
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
Hello fellow game developers, currently we are developing a psychological horror game and looking for animators, and modelers, especially environmental. Our goal is making a game that horror genre lacks right now - we want to make real horror. Not shooters or smashers with hoards of zombies or monsters that mostly pretty…
Last week i took a bit of time to find a new challenge for myself, I know this has been running for a month now but i'm going to give it my best shot. Seeing as i spend alot of time doing artwork i thought i'd get my partner involved with this one. i've asked her to write the bio to add a little twist to this challenge. I…
Last week i took a bit of time to find a new challenge for myself, I know this has been running for a month now but i'm going to give it my best shot. Seeing as i spend alot of time doing artwork i thought i'd get my partner involved with this one. i've asked her to write the bio to add a little twist to this challenge. I…
Here's the weapon for the game prototype I am currently working on. There's a little story behind it as the bunny is balls out in love with his axe, where as the skull is the remains of the game developer of the bunny's world (taken down by the main villain) Now all that remains of him is the skull and he has to convince…
Hello guys, So here it is, we finally finished our short movie. We had +/- 6 Months to make this short film from scratch. We finished it, and its being evaluated by a jury. While we're waiting for the results to post the entire film, here is some pictures of the film. The sad part. You'll understand why it is sad when…
It looks like the Turntable object is not supported in Viewer currently. What you can do is create an empty group object, place it at pivot point of the scene (this is usually 0,0,0 but you can fine tune it if needed) and then drag your mesh(es) into the group. Now you can us the group as an animation controller. Set the…
This is what I have observed as well. World-Building/Level Art is slowly developing into a separate specialization from asset creation as the complexity and time involved in producing each type of art increases. That being said its not bad to be proficient at both. I've worked as a World Builder for the majority of my…
My current method is: 1. Create unique "blockout" cubes for each unique mesh in the scene. - At this stage be mindful of where you place the pivot for each cube. - If you are using UDK this is where you export your "blockout" cubes to UDK with proper names and set up your package. 2. Instance the different cubes to…