I see you're keeping with the TF2 "style" of screwing up smoothing groups (seriously check the sentry turrets and the flamethrower as well, I believe. It drives me nuts.) Fix the smoothing groups on your toiletpaper holder to fix the weird shading issues on the top (make the backface a separate smoothing group or delete…
I'm looking to hire a small team of talented individuals to help produce a quality first person shooter (working title is Orbital Assault) Who Am I My name is Alan Stagner. I'm the author of Unity Multiplayer Games by Packt Publishing. I also collaborate with DaikonForge on a number of previous and upcoming Unity…
I seemed to have forgotten how to add subdivisions to my mesh. Here's what I've done so far: 1. Import sphere from Toolbag folder 2. Add displacement map 3. Enable wireframe in rendering tab 3. Expand Subdivision panel 4. Adjust tessellation slider for both Flat and PN Triangles By adjusting the tessellation slider in the…
hi everyone, recently i discovered kuadro from a online video. its a really handy tool for artist that work with reference images. so i was thinking if maybe you guys know some interesting tools to share. maybe we can put a list together for all the artists out there who wanna improve on their workflow. here is my list so…
Hello peeps, im transitioning to Maya and having a bit of problems. What i want to achieve is to be able to switch between hotkey layouts on the fly according to my needs, if i model (i prefer to have ALL functions on keyboard, i hate pressing UI buttons) i want all my keyboard to be rigged for work as a piano, if i…
Hey, been lurking around here for quite a bit. Graduated back in May with a BFA and its kinda hard to stay motivated without having class everyday and getting feedback from friends. Hoping that by showing everyone what I'm working on in this thread it'll help me stay on track. Here's something to start things off: Sculpt I…
I am not sure what you mean by disabling objects, but I'm interested. Doubling the low poly mesh count where? In folders or the scene? I almost always bake in Toolbag these days for the skew and offset painting. Offset painting is effectively a dynamic cage used to fix intersecting self-baking :/ Exploded bakes don't give…
Relatively new to unity so still finding my way around certain aspects. But kinda under the impression there's no particle editor. Editing values of a selected object isn't the same as a proper editor. I want an actual file to be able to reference and what not. So am I missing some basic work flow here? So fat I make the…
https://drive.google.com/drive/folders/1F0EGB9Z367O5nxtOnR1PhrkZmJSuDcGd?usp=drive_link Please see the link above. I'm a video producer for a marketing company. There is a contractor 3D CAD guy who did renderings of these scenes years back for a client and the client asked for an update of a small part on the front-most…