Relatively new to unity so still finding my way around certain aspects. But kinda under the impression there's no particle editor. Editing values of a selected object isn't the same as a proper editor. I want an actual file to be able to reference and what not. So am I missing some basic work flow here?
So fat I make the asset, drag it into the folder i want to have it saved. But I can t work on it and view changes in real time with this method.
An alternative workflow Im considering is having a particle system in a prefab, that way I can work on it selected and see the changes. But this seems like sloppy architecture
crossing fingers Im just missing something simple cause this just feels complicated and frustrating