I'm thinking web programming, maybe a little database management. Companies are always looking for database administrators. I understand it's not that hard to wrap your head around, mainly just tables, and keeping track of data. Very marketable skill, especially with how common databases are becoming. A very marketable…
Looks like you may be onto something with this. Most of the major bone and muscle structure seems to be in place. At the same time though I'm wondering what's up with all the specs on him? They're all uniform giving the appearance of a statue to the model instead of pores on flesh. Also, the horn stubs don't give the…
Greetings, I'm trying to wrap my head around what would be the best way to approach environmental assets that would fit a fantasy anime setting. I mostly create stylized art pieces that fit the WoW style or Heroes of the storm. However I'm making a modular house kit for a personal project and I'm wondering if it would be…
This was my initial concept I had for ArtStation Challenge. I am entering the 3D category and wanted to create my own concept. I had an idea of the 3 props I had to make being able to connect. So I started out with this design; An arquebus matchlock pistol, a cane sword that doubled as an extended barrel and rifle rest,…
Hi there! I'm an environment artist studying at the College for Creative Studies. I'm currently working in an independent study course where I just wrapped up my first project. Prompt was to create a prop based off of chosen reference, with the goal to make it as close to that reference as possible with minor creative…
Hello all, i made this Hornet Fighter drone along with a friend who i was mentoring through the process, Ivon Kraljević. He did the modeling and together we tweaked it as it was going on towards the finish. Later i wrapped it up ,gave it PBR definitions and did the needed renders. model Also, some Studio renders... and…
I think you could do with a bake or some smoothing on the cables. Either shade smooth it (maybe with a bevel) or you do could a high poly version and shrinkwrap it then bake in substance painter. If this is a game asset I'd suggest reducing the polycount on the barrel - guess you could do a high poly bake again. I'm…
Hi all - This is a very basic question and Im sorry if the wording is a bit off, still trying to wrap my head around this - Working on a sidescroller 3D game with some friends and wondering about some technical issues we might run into in the end. Im reusing as many assets as possible to build out these levels, but we also…
Hi, We are developing a WW2 FPS title in UE4. We are looking for 2 experienced contractors: Character Animator/Rigger/Skinner - competent at full body, bi-pedal character animation - preferably use Maya and have knowledge of Unreal Engine 4 pipeline (including animation toolkit) - must be able to work well in a team - must…
I've modified a Morpheus Rig and made some custom geo hair for him problem is using the Wrap method causes insane slowdowns in performance. After looking around for suggestions the common one is to use 'copy skin weights' but that requires the geo to bind skin before using it and when attempting to bind it, it locks my…