Yeah i almost posted this earlier at the same time as you did but refreshed it in another tab and saw your post. I loved the applying the materials part where it applys to the whole mesh then he has to paint in the different materials onto the sections of it.
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Thank you! I found primary visibility with your help in the Arnold manual and that's exactly what I'm looking for. So In 3ds Max you have to apply an Arnold Properties modifier to the geometry. In General Properties tick Visibility and untick Camera (Primary Rays) You can also control the amount of shadowing by applying a…
Hi Polycount forum, I plan to create a project that looks like a horror movie scene, all made of play clay. I am trying to apply fingerprint to the model now. How can I do it, what do you recommend? I use maya and redshift to do this... Thank you. :)
hey man, its great you are looking for feedback from outside sources as a student, this will really help your skills blow up and grow exponentially vs anyone in your class who just looks to their peers. There is a saying, "if you want to become a millionare fast, start hanging out and talking to billionares" so in this…
Hey We Are Looking for Environment Artists To Create All original Environments in UE4 To apply send us an email at support@sidearmstudios.com Requirements * Be able to create original environments * Experience in making environments How To Apply Send us an email at support@sidearmstudios.com with previous original…
Heya everyone o7, Despite the short time frame I'm excited to announce that this project has finished. You can check it out here: https://www.artstation.com/artwork/WXdokG Massive thanks to everyone who took the time to share their thoughts and feedback throughout the development process. For suggestions and feedback I…
hey guys. How are you all? Well I am modeling a stock for my ak-47 and a weird shading problem appeared. Here are the snapshots. 1- This is how it looks after applying smoothing groups. 2- This is the wireframe. 3-) This is what it looks like after applying turbo smooth.
Does anyone else having problems with render to texture after applying 3point quality normals modifier and colapse to editable poly? I have no idea if this is related to the modifier, but after applying it, some objects become "cursed" and when I render to texture them, the UV is all messed up :poly122:. any clues? thanks.
Aaron Diaz, the writer of the webcomic Dresden Codak, made an interesting blog post recently about elements that go into the design of comic characters. It's a worthwhile read if you're interested in character design since a lot of the same rules that apply to comic characters also apply to game characters.…