Does anyone else having problems with render to texture after applying 3point quality normals modifier and colapse to editable poly?
I have no idea if this is related to the modifier, but after applying it, some objects become "cursed" and when I render to texture them, the UV is all messed up :poly122:.
any clues?
thanks.
Replies
yes. there are some workarounds though.
firstly, in render to texture, make sure it's baking from UVW channel 1 (or 2 if that's what you're using). i've found that the modifier changes render to texture to channel 3 for whatever reason.
another option, is to do a quick export/import as a .obj file, and uncheck the box for maintaining normals (can't remember the exact name).
if your object is buried under a stack of modifiers, the top solution is likely the best. if not, the second option will simply clear off the quality mode changes from the mesh.