hey guys. How are you all?
Well I am modeling a stock for my ak-47 and a weird shading problem appeared. Here are the snapshots.
1- This is how it looks after applying smoothing groups.
2- This is the wireframe.
3-) This is what it looks like after applying turbo smooth.
Replies
also that topology is very wrong. If this is a highpoly for games than just use booleans to drill that in.
The question to ask is this..
Why are there so few segments around the cylinder if you need so many to define the shape of the hole?
Thanks @gnoop and everyone for crtitiques.
@sacboi yes I was following chamferzone tutorial, I did it correct. Though it still has one little problem but it is far better than before and weird shading is gone.
Thank you all.
EDIT:
note, was working with max 2016 at the time, that had an annoying habit of breaking my assigned smoothing groups which then required re-instating them repeatedly : /
This one is also a good solution.
https://www.youtube.com/watch?v=bXeLU6hXcsM