Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
A friend of mine showed me 8 months ago how to create a selection in 3DS Max (v6) on an editable poly in edge mode and transfer that selection to the polygon mode by doing something like holding down shift and clicking on the polygon button. I tried it last night and couldn't get the edge selection to transfer over. Does…
Working with XSI-ZB I would export the low rez base mesh from ZB, bring that into XSI, do a UV transfer from the XSI mesh to the imported ZB mesh, then send that back to ZB by reimporting it over the base mesh of the Ztool/sculpt. This effectively replaces your base resolution with an identical version that contains the…
CheeseOnToast brings up an good point. Other than having multiple UV sets did you clear History States and Freeze Transform on both meshes before you started baking? And are you on Maya 2014 or newer or using an older Maya version? If you're on 14 and above I suggest you also try baking with Turtle since Autodesk finally…
Hi guys! I need a good way to transfer a layered PSD from one mesh to another with different UVs. I'm familiar with transferring maps in XNormal or Maya, but that's with flattened textures. Any suggestions? At this time I'm prepping myself to write a python script to export each layer from Photoshop individually, bake them…
I'm getting buckling/unwelding around the collar on my retopo'd mesh upon projecting it onto my original mesh using Maya's Transfer Attributes, and I don't know why. I retopo'd my flat panels from Marvelous, transferred the UV's from the original flat panels out of Marvelous (using Maya's 'Transfer Attributes' feature),…
So I'm attempting to bake normal maps (and eventually AO maps) through just Maya's Transfer Map tools I bake, and I get essentially very "digitized/bits" for normal maps, instead of something that looks smooth . . . I've been hacking away at this for a straight 6 hours, does anyone have any idea what is wrong and what to…
Ok.. so I know it is a long shot here, but does anybody know of a way to transfer maps using the hardware 2.0 shaderFX node in maya 2015? As far as I can tell, you can right click the nodes in the graph and output those to textures, but ultimately I would like to bake all of that info into a new layout. The idea would be…
Is there a way to transfer vertex colors from mesh to mesh. Possibly a similar plugin like Slide Normal Thief where I just select a ref object and target. I was doing lods and didn't realize the Vertex Paint modifier doesn't transfer over your opacity settings when you duplicate objects (it just resets it to 100% opacity).…
Hey guys and gals I've got a predicament I need to export both animation data and UV set data from Maya to C4D. If I use OBJ it transfers the UV Map data, but not the animation data and using fbx it does the opposite. Is there anyway for me to transfer both animation data and UV set data from Maya to Cinema 4D? thanks for…