Firaxis Games is looking for an experienced Unreal Level Artist for a short contract at our Baltimore Studio, where we are developing a killer game with the Unreal Engine, targeting PC, Xbox and PS3. Qualified candidates contact recruiting[at]firaxis[dot]com. For more information, see firaxis.com
Oh, that screenshot is in UnrealED v2. Try using a projector, or softening up the shadows underneath the plants. I talked with a more experienced UnrealED mapper and he said it's probably not in UnrealED 3. I'll keep digging while I work on stuff.
Firaxis Games is looking for an exceptionally skilled Unreal Level Designer for our latest project in our Baltimore studio. As the Level Designer, you will be working closely with the Level Design Lead, Game Designers, and Art Director and art team to help design and create high quality levels that match the look and feel…
We are seeking an expert with UI FX work in Unreal to assist as consultant. Possible production work may be available but this opportunity is primarily consulting our team on specific FX needed for a small casual game project. You must be available on Skype and able to respond in a realistic timeframe. Please send PM with…
I've recently decided to take a stab at animation, but I find myself at a loss for what frame rate at which to animate for unreal, namely because I can't find out whether or not unreal takes into account what frame rate you animated at originally. Also- what's a good amount of frames for a walk cycle or an idle animation?…
Secondary and dressing assets sourced from Quixel Megascans and Unreal Marketplace. Ivy, vegetation and debris - integrated and adjusted to match the scene's tone and weathering.
I need to find a max script or a conversion table at least that converts max units to unreal units.. Meaning though say we have a pivot point at x=234.5 y=123.12 z=21312.33 the numerical conversion to equal that in unreal. (This is specifically for offsets)
I'm jumping onto Unreal 4 from Unity 5 and am still getting the hang of things. In Unity I can toggle the widget's orientation from pivot to center, and I could move along the world or local axis with simple toggle of a button. Do similar controls exist in Unreal 4?
I decided to wrap this up. Hope you enjoy the environment. All you have to do is download the file for unreal 3 and put the files in this directory. Its about 30 mb. My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps http://www.zshare.net/download/714335983b20246b/
I'm creating a playable character intended Unreal 3, based around the 'Male' skeletal rig. Here's what I have so far. On a side note, I've been having some problems with getting parts into the Unreal 3 editor. I keep receiving this message when I try and import my .psk files. If anyone has any suggestions for any of this,…