I'm creating a playable character intended Unreal 3, based around the 'Male' skeletal rig.
Here's what I have so far.
On a side note, I've been having some problems with getting parts into the Unreal 3 editor. I keep receiving this message when I try and import my .psk files.
If anyone has any suggestions for any of this, it would be much appreciated.
Replies
Character looks decent so far, if your going for a stylized character, it's looking good.
Thanks for the comment, DarNater. :thumbup:
Plus the belt pouches and pick axe diffuse textures aren't showing up which is pretty lame.
Also a way of solving the 'broken' thumb issue that seems to occur with setting up characters for Unreal, where the thumbs snap downwards, into the palm. :poly127:
I'm using Max 2010 with the Skin modifier.
its a very simple thing, first you learn the rules, then you learn to break them
its not needed that you need to know every muscle and bone by name, but knowing anatomy will give you a solid base for abstractions
as the arms are the only part besides the head that is visible without any cloth around, its pretty obvious there whats off, right now it looks just like two ellipsoids plugged together, it has no real flow, just thos two blobs and a hand plugged onto it, so grab yourself some reference (doesn't need to be photo, some good toony stuff might do too) and try to refine it