I've decided to participate in Nodevember this year so I'll be posting the materials that I create daily here. Day 1: Bridge For this material I decided to create a stylized wood material that could be used to create a bridge rather than trying to directly create a bridge in Designer. Day 2: Space For this material I…
Current progress I figured out that the best way I knew to create the mouth was to model the lines in high poly then create the actual mouth when creating the low poly, then i will go back into high poly and create the inside part of then mouth for normal's. This is the current high poly, I haven't added much detail…
I was wondering if there was any downside to having intersecting geometry or whether it's best to have only floating when creating high poly models for normal mapping.
I'm learning how to create environment assets and I'm wondering what's the conventional way to texture rock meshes. I've created props in the past before by baking a high-poly model to a low-poly asset, but I think they treat environment assets differently? I'm not sure. I have all the necessary software and have already…
I'm trying to link the 3DO automatic preview to the normal map I have created from a seamless image. This seems to work fine if I create a new nDo project from scratch, then drag my seamless image in and create a normal from that. If I then launch 3DO the preview works as expected and updates when I make changes to the…