Hey everyone,
Wanted to ask if any of you have a good idea how to create this broken wall effect where you have the base-stone wall but then it is broken off. You often see this in old castle structures and ruins:
(right image is a quixel scan but gives the idea across)
My idea is to obviously sculpt the damaged detail - but how would I go about texturing it? Create a modular brick set and create a texture for the damage-grout surface? If it's a large asset - you can't really texture it as unique, since you need to retain texture resolution over large surfaces.
Any practical ideas or workflows (or tutorials, I couldn't find one) is appreciated!
Thanks!
Replies
Model the wall with a low-res broken edge. UV the regular bricks texture onto it.
Model specific low-res stones that are carefully placed along the broken edge, and uv them carefully to match the underlying low-res wall.
Use texture blending to mix in the broken-stones texture, for variation and damage. Also mix in the dirt/grime texture, especially across the main face of the wall, to break up tiling.
For an example (without any blending) see the roof piece here https://polycount.com/discussion/comment/1465422/#Comment_1465422
Tons more further in the thread.