WIP of my blender interface :) decided to go full on eevee from now , no more spending hours messing with cycles because 'proper CG' render stuff is not my cup of tea
So I've been looking around at a ton of articles and threads involving this, and after grabbing info and methods I'm still struggling to get a decent result on my leaf cards. A main problem is that most of them are for Max or some other 3D suite so trying to translate that info to Blender is tough, but nonetheless here's…
Hi I am trying to use a blockout from Unreal engine to render with in blender but when I do I have tons of these lines all over, it only happens with blockout meshes from UE. Anyone know how to solve this to get rid of all the the grose looking lines? I am using the lineart Modifier rendering in cycles.
Hey guys! long time since i've posted here, got a question for you all, Currently managed to get a job at a new studio! and they didn't like the fact I used blender (more preferred me to use maya) so i've been using maya now for about a month, (not really allowed to setup hotkeys etc) i've set up a few hotkeys just to make…
I have a sword i just made in blender but the problem is i can't seem to find out how to texture it so if any knows blender well and knows how to apply textures please post a link to a tutorial or tell me how on here. thanks
Blender splits the projection mesh along hard edges. This is the source of your problem. Max uses an averaged projection mesh(cage) unless you specifically turn it off(use offset). Xnormal by default uses a simple ray distance from the mesh normals, which like blender results in split normals along your hard edges. You can…
Personally I'd go for Blender. It's a very solid modeller, has a good built-in renderer and most importantly, a very active community. There's a ton of excellent and cheap community made addons so if the base app is missing something you need, chances are someone has made something to fill the gap. For example. as a…
I'm using this keymap https://polycount.com/discussion/218883/blender-2-8-keymap-mixing-maya-max-alt-camera-and-qwer-transforms-with-default-hotkeys the gumball work w.e.r.t works well with meshes, but it doesn't assign it with nurbs so trasforms tools do work with the default blender keymaps, so g,r and s? I've tried to…
I'm trying to learn some different pipelines and I find Blender intriguing. But I already have an established workflow, from years of max and maya, and I'd rather not re-learn too many shortcuts. I want to make Blender more familiar to me, but it's quite time consuming to implement pie menus and all these standard things…
Hi guys I have been trying to update blender for years now, the pop up prompt to import older settings never works and I have to wait for the next release to even get another chance to try it again. It has been horrendous to just get my blender setup the way I have it on 2.83 which is how far back I have been trying to…