Jigsaw - Thanks man, Ya im going to have to play with the textures for the pants and jacket a bit more to make it feel more real and like the concept. jhoyhottle - Thanks man, I'm basing this character off the concept posted on the first page so I dont want to change too much and I like the 80's cyberpunk feel those pants…
Man, I'll have to read that when I'm not so sleepy to fully understand that gibberish. After skimming through it for a bit though, it seems to be a bunch of if then statements that could be interpreted in different ways. Keeping it simple for myself: Rock thrower was hired by the glazier: Free rock, minus $1 for…
yeah I mean- if your trying to make a true re-creation of the proportions from the 80`s I don't know if modeling from toy proportions if your best bet. You can`t let your reference cause you to make bad design decisions that your married to because they`re, -well, "in the ref" I did that once before. check out my maxx…
Yea I agree with all those points. I favor the Maya system because it mostly works like it should, as opposed to Xref that nearly derailed one of our games because it refused to work as designed 80% of the time. Using the Xref menu to open a Xref'ed object should not crash 3dsmax... Also updating the source should not turn…
Intro: Well hello there, thank you for taking your time to take a look at my weapon design post. I would first like to say a huge thank you to Valve and Polycount for creating such an awesome competition and opportunity. And I am still quite new to the Polycount website, but I must say that the community and content on…
Also a nice 80.lv article on G-Man & Barney Calhoun Half-Life 2 Actor On Their Personality & History Valve's documentary about the beloved Half-Life 2, which was released to celebrate the 20th anniversary of the title, contains many insights and interesting moments about the game's creation. In the documentary, Voice Actor…
I'm not an environment artist, so don't lean too heavily on what I say! To me, your work is fine, but it's definitely lacking. The biggest stand outs to me are your lighting and your compositions. Your scenes lack a really solid sense of lighting direction and come across as quite flat. You scenes are lack a central point…
I'm not sure of where you're having the issues, but one thing that I can spot right away is that the islands on the normal map are not completely straight, which is causing aliasing problems. When you have rectangular shapes baked you want the UV's to be perfectly perpendicular if possible. This will result in much cleaner…
@Nuclear Angel and all, haven't post on this thread for a while, this is our final major update for this project, thank you for all the comments really appreciate it :) so as promised this is the gameplay download Link https://drive.google.com/uc?id=0B3VqhGtBQamXUlMzUXpfRUNnbHM&export=download or http://bit.ly/2484J0T…
I'm from Havant, living there still, and know Pompey very well. Its become very studenty and as a result the night life is good with a fairly diverse range of nights to go to. You'll want to check out the One Eyed Dog that do pints for £1.60 on Monday nights. Getting around is easy on bike its basically a city crammed onto…