The Role Down Smash Studios is in search of a Concept Artist/Illustrator to join our growing team and take part in the creation of a top quality Unreal Engine 4 game. The artist will be in charge of designing highly polished and visually impressive concept images, user interface elements, and promotional material. Suitable…
Hi, I'm having problems with my new pipeline from Blender to After Effects. It seems like there's some issue with the settings in After Effects that makes my renders having only like 8-bit color space instead of 16- or 32-bits. I don't know, this is new to me. In Blender it looks good. But for some reason it doesn't…
Ok so wanted to address this straight up aswell as answer the questions you've posted. I'm a recent graduate of Leeds Met - in the UK the same course you followed under. The course provided me with a lot of knowledge and I was lucky enough to have some fantastic tutors whom had recently been in established AAA studios like…
I use mostly customized max hotkeys - I pulled this section out you can use. 1) Run the macros 2) Set rRemove under category Robot to a hotkey It doesn't do the exact same as the max remove -- It won't remove a vert from an edge if the angle around it is < 170 degrees. To change the degree number, change the section in red…
This is exactly why I've been wanting this workflow for so long. I saw that video and tried for such a long time to either find a copy of DeepPaint or another method that worked the same way but I couldn't. I even think DeepPaint was discontinued by the time I first saw that video (The video in question, if anyone is…
Thanks for taking the time to give me so much feedback BagelHero. Yea, I dont want to make it seem like I cant concentrate, because thats not the case. What I do want is to always be working on something art related rather than avoiding a project I am not enjoying. Like anything else in life, getting burnt out is a…
Ok, update. Tried making the rust more colorful and tightened up its edges with a histogram filter. Think it really helps define the look. Ran into a little problem with the rust though. The blade of the sword was a solid 1 of full metal, and the rust on top was a full 0 for non metal. Problem with that is the rust gets…
It's not competition. You said in your review that its more natural feeling... its not. Rather thats the springy pen tip that gives you that feel. Current and even old gen wacom's have this as well...just switch the pen nib to the one with the spring in it. Now why would one find this bad? Because that springy nib is only…
It looks decent all in all One thing I can immediately spot is that you do not really paint ambient occlusion at important spots, (like where your characters meet the ground and other details) Its technically no shadow, its light that is missing rays because the place is hard to reach, so they appear darker. Look that up…
i'm going to assume that the OP or anyone else interested already has made the decision that they want/need a portable workstation class laptop. and they are going to use it to do the same work you would do on a normal workstation. so no arguing about 12-...-vs-...-17 etc. one point tho, since about the geforce9 gtx mobile…