In the 3DO shots it seems there's a problem with the normals of the exported mesh. What do your export settings look like? As for the difference in quality of the textures between 3DO and UE4, I actually don't see it. Would you mind explaining a bit more, preferably with comparison shots? Thanks!
yes, doesnt appear to be specific to the mesh. Its exporting an Obj with a lambert. Upon import its black. I just used a blinn and used a uvchecker jpg thru the blinn, exported as an obj and then imported and is fine. But if I use a lambert its just black, really weird.
Looks like your lowpoly mesh normals are not set up correctly. Make sure to soften the normals (maya) or work on your smoothing groups (max). Make sure if you're exporting from max that you have normals (not just smoothing groups) turned on in the obj exporter.
you could use the microsoft mesh viewer that comes with the sdk. its reads x format and works cool for me. not as good as having an instant preview, but i just do a quick export wiht the panda x exporter from max, load her up and it done
I am currently exporting textures from Substance Painter 2020 to Marmoset Toolbag 4, and one thing I've been having trouble with is how different the model look in the viewport. Is there a way of getting as close as possible to what I see in substance? I'm using the same HDRI and I am exporting as PBR Metallic Roughness.…
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Hello, everyone! I'm trying to export an OBJ from Blender 2.8 to ZBrush but the mesh is extremely distorted when I attempt it. Any help or advice would be appreciated! Export settings and project inside of Blender 2.8. ^ Resulting import into ZBrush using Quads and Triangles Setting (Symmetrical Triangles Only setting is…
Hello. I know how to make and export all kinds of props to source engine. I want to make my firt hat for TF2. What is the best way to make it? I mean. Is is good to import for example Pyro model to 3ds max? How to export that hat so that it is bind to head bone? How to test it in game? Replace existing hat?
Hey guys, I have looked at marvelous designer and wondering if anyone is using it for game character creation? Also I have heard it only exports as triangles at the moment but will be able to export as quads soon? Would you recommend it, does it save you time or get your better results for your time vs modeling the clothes…
Please note that stated below are my opinions
from research I have personally done over the past few months along with my
general knowledge of the EU and should be taken as such. These are my personal
opinions and not those any company I represent. While I usually try to not be political on
Polycount, as this directly…